Visual update and bug fixes
Updated Graphics and a new member joined the team
First things first, the major change in this update is the graphics! An awesome set of graphics made by DidiGameBoy who worked with us in others games too. You can check out his pack for this game and download for free here: https://didigameboy.itch.io/desperatehouse-free-assets we're pretty happy to have him working with us in this project.
New SFXs and audio fixes
In this update, @itsarfo made some new SFXs to help improve the atmosphere of the game. Also, I finally managed to make the footsteps and audio work how it should sound, this looks like a little update, but this makes a huge difference in the game.
SubPixel movement handled
The last but not least update in this version is that now the game handles the subpixel movement, which again, doesn't seem like a big update, but it looks way better now.
I know that in the first version of the game the instructions said that you had just 2 minutes to escape the room, well... now you finally have that time and a timer showing this, we didn't have the time to make the timer work in the Jam version of the game, but it's now working in this version.
Now we're going to work in making a bigger level and make a full version of the game with more levels and other mechanics, we hope you enjoyed this devlog, we're going to write more updates of the full version here, see you guys later.
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